Can you develop a bit more on this? are you saying that
plane.material = mat1; plane.back = mat2; when bended that mat2 doesn't render properly? cause this means that uv's would be affected and I dougth that as3dmod is doing that. so question is more, have you assigned the materials as the above example or in a custom fashion? Fabrice On Apr 21, 2010, at 7:52 AM, dorianleynen wrote: > Hello, > > I have a plane with a bitmapFileMaterial applied to both sides. > > This plane has an as3dmod bend modifier applied to it. > > My problem is that the jpg on the back of the plane has not the same > size as the jpg on the front. > > When I flip back this plane (with TweenMax but I guess it doesn't > matter), I cannot resize the plane in order to reflect the size of the > background jpg. > > I've no trouble without the as3dmod modifier but when I apply it, it > looks like my plane size is freezed. > > Hoping not to be too confusing, if someone had an idea what to do or > where to loot at... > > Many (manymanymanymanymany) thanks! > > Best regards, > > Dorian > > > -- > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en
