Hello Fabrice,

thanks for your answer.
I've assigned the materials as you mention:

plan.material= bitmapFileMaterial1;
plan.back=bitmapFileMaterial2;

Then I play with the rotationY of this plan, adding 180 on each clic on a
button (in order to see pictures of a collection).
When the rotationY of the plan equals to 90, 270, etc( = when the plane is
"invisible"), I try to change is size in order to reflect the size of the
jpg used as material.
It works fine without the as3dmod bend but seems to freeze the size when the
bend is applied (and his force animated with tweenmax).
The plan keep its first size and the jpg is stretched to fit into the plan
size.

Best regards,

Dorian



2010/4/21 Fabrice3D <[email protected]>

> Can you develop a bit more on this?
>
> are you saying that
>
> plane.material = mat1;
> plane.back = mat2;
>
> when bended that mat2 doesn't render properly?
> cause this means that uv's would be affected and I dougth that as3dmod is
> doing that.
> so question is more, have you assigned the materials as the above example
> or in a custom fashion?
>
> Fabrice
>
>
> On Apr 21, 2010, at 7:52 AM, dorianleynen wrote:
>
> > Hello,
> >
> > I have a plane with a bitmapFileMaterial applied to both sides.
> >
> > This plane has an as3dmod bend modifier applied to it.
> >
> > My problem is that the jpg on the back of the plane has not the same
> > size as the jpg on the front.
> >
> > When I flip back this plane (with TweenMax but I guess it doesn't
> > matter), I cannot resize the plane in order to reflect the size of the
> > background jpg.
> >
> > I've no trouble without the as3dmod modifier but when I apply it, it
> > looks like my plane size is freezed.
> >
> > Hoping not to be too confusing, if someone had an idea what to do or
> > where to loot at...
> >
> > Many (manymanymanymanymany) thanks!
> >
> > Best regards,
> >
> > Dorian
> >
> >
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