thats exactly what I mean by "why don't u apply the "rule of the biggest",
On Apr 21, 2010, at 5:48 PM, Jensa wrote: > You could also draw the small image into a new image that has the same > size as the larger one using bitmapdata.draw? That way they'd be of > equal size so you wouldn't have any problem. > > J > > > -- > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en
