still do not see how away or asmod would influence the uv's but this aside why don't u apply the "rule of the biggest" meaning here that you could define the ratio of your plane based on the largest width/height of the 2 images and just place the images in a container where alpha fills the area of the images that is not in ratio.
Fabrice On Apr 21, 2010, at 10:14 AM, dorianleynen wrote: > Hello Fabrice, > > thanks for your answer. > I've assigned the materials as you mention: > > plan.material= bitmapFileMaterial1; > plan.back=bitmapFileMaterial2; > > Then I play with the rotationY of this plan, adding 180 on each clic > on a button (in order to see pictures of a collection). > When the rotationY of the plan equals to 90, 270, etc( = when the > plane is "invisible"), I try to change is size in order to reflect the > size of the jpg used as material. > It works fine without the as3dmod bend but seems to freeze the size > when the bend is applied (and his force animated with tweenmax). > The plan keep its first size and the jpg is stretched to fit into the > plan size. > > Best regards, > > Dorian > > > > > > > > On 21 avr, 09:57, Fabrice3D <[email protected]> wrote: >> Can you develop a bit more on this? >> >> are you saying that >> >> plane.material = mat1; >> plane.back = mat2; >> >> when bended that mat2 doesn't render properly? >> cause this means that uv's would be affected and I dougth that as3dmod is >> doing that. >> so question is more, have you assigned the materials as the above example or >> in a custom fashion? >> >> Fabrice >> >> On Apr 21, 2010, at 7:52 AM, dorianleynen wrote: >> >> >> >>> Hello, >> >>> I have a plane with a bitmapFileMaterial applied to both sides. >> >>> This plane has an as3dmod bend modifier applied to it. >> >>> My problem is that the jpg on the back of the plane has not the same >>> size as the jpg on the front. >> >>> When I flip back this plane (with TweenMax but I guess it doesn't >>> matter), I cannot resize the plane in order to reflect the size of the >>> background jpg. >> >>> I've no trouble without the as3dmod modifier but when I apply it, it >>> looks like my plane size is freezed. >> >>> Hoping not to be too confusing, if someone had an idea what to do or >>> where to loot at... >> >>> Many (manymanymanymanymany) thanks! >> >>> Best regards, >> >>> Dorian >> >>> -- >>> Subscription >>> settings:http://groups.google.com/group/away3d-dev/subscribe?hl=en
