Also, I should add that changing the geometry would invalidate the tree in most cases, resulting inrendering issues (sorting, culling, visList errors), so you shouldn't ;-)
David On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote: > If you mean awd, yes but not using library. Just access directly the meshes > objects. > On other hand, the awd's with BSP outputs do have a new class companion, > CentralMaterialLibrary, in order to access the tree material(s) if you need > to. > > Fabrice > > On Apr 25, 2010, at 5:40 PM, dp wrote: > > > Great work on the new engine, looks like it will be great. > > > > A quick question though - Is it still possible to access all the > > materials/meshes with this new format at runtime? and modify them? > > > > eg. > > model.materialLibrary.getMaterial("....").material = > > > > cheers, > > david. > > > > > > -- > > Subscription settings: > http://groups.google.com/group/away3d-dev/subscribe?hl=en > > -- http://www.derschmale.com
