Hey Fabrice, Thanks for helping out here.
I'm fairly sure everything is compiling correctly, no errors, and when I look at the stats I can see the render elements number change as I look around the white space. This is still the case it seems with the updated AWData. I was going to try again with another model, as I lost track of which I files I was using and wanted to be sure, before sending anything over to you... except now whatever I try, PreFab does not seem to want to load my 3ds textures, for any model I try. I'm not sure if I'm being stupid, or something changed with the update? cheers. On Apr 29, 12:48 pm, Fabrice3D <[email protected]> wrote: > I have just uploaded an update for AWData that should fix the white material > issue you are having. > > with bsp typed awd files, a custom path was giving a > custompath/images/filename.jpg > instead of custompath/filename.jpg > while there was no issues with the awd's not having the bsp. > > can you let me know if it works in your case? > > Fabrice > > On Apr 28, 2010, at 10:32 PM, dp wrote: > > > > > Thanks for the replies guys, yes I guess I wont be altering the > > geometry just want access to apply materials. > > > However I haven't yet made it that far... as I cant seem to get the > > output from prefab to work, I've tried a couple of models now, and > > both times I just get a blank white screen, the last model was a > > simple cube (2 meshes - floor, and ceiling/walls).. Any ideas? > > > thanks. > > > On Apr 26, 1:37 pm, David Lenaerts <[email protected]> wrote: > >> Also, I should add that changing the geometry would invalidate the tree in > >> most cases, resulting inrendering issues (sorting, culling, visList > >> errors), > >> so you shouldn't ;-) > > >> David > > >> On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote: > >>> If you mean awd, yes but not using library. Just access directly the > >>> meshes > >>> objects. > >>> On other hand, the awd's with BSP outputs do have a new class companion, > >>> CentralMaterialLibrary, in order to access the tree material(s) if you > >>> need > >>> to. > > >>> Fabrice > > >>> On Apr 25, 2010, at 5:40 PM, dp wrote: > > >>>> Great work on the new engine, looks like it will be great. > > >>>> A quick question though - Is it still possible to access all the > >>>> materials/meshes with this new format at runtime? and modify them? > > >>>> eg. > >>>> model.materialLibrary.getMaterial("....").material = > > >>>> cheers, > >>>> david. > > >>>> -- > >>>> Subscription settings: > >>>http://groups.google.com/group/away3d-dev/subscribe?hl=en > > >> --http://www.derschmale.com
