Hey Fabrice,

Thanks for helping out here.

I'm fairly sure everything is compiling correctly, no errors, and when
I look at the stats I can see the render elements number change as I
look around the white space. This is still the case it seems with the
updated AWData.

I was going to try again with another model, as I lost track of which
I files I was using and wanted to be sure, before sending anything
over to you... except now whatever I try, PreFab does not seem to want
to load my 3ds textures, for any model I try. I'm not sure if I'm
being stupid, or something changed with the update?

cheers.

On Apr 29, 12:48 pm, Fabrice3D <[email protected]> wrote:
> I have just uploaded an update for AWData that should fix the white material 
> issue you are having.
>
> with bsp typed awd files, a custom path was giving a  
> custompath/images/filename.jpg
> instead of custompath/filename.jpg
> while there was no issues with the awd's not having the bsp.
>
> can you let me know if it works in your case?
>
> Fabrice
>
> On Apr 28, 2010, at 10:32 PM, dp wrote:
>
>
>
> > Thanks for the replies guys, yes I guess I wont be altering the
> > geometry just want access to apply materials.
>
> > However I haven't yet made it that far... as I cant seem to get the
> > output from prefab to work, I've tried a couple of models now, and
> > both times I just get a blank white screen, the last model was a
> > simple cube (2 meshes - floor, and ceiling/walls).. Any ideas?
>
> > thanks.
>
> > On Apr 26, 1:37 pm, David Lenaerts <[email protected]> wrote:
> >> Also, I should add that changing the geometry would invalidate the tree in
> >> most cases, resulting inrendering issues (sorting, culling, visList 
> >> errors),
> >> so you shouldn't ;-)
>
> >> David
>
> >> On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote:
> >>> If you mean awd, yes but not using library. Just access directly the 
> >>> meshes
> >>> objects.
> >>> On other hand, the awd's with BSP outputs do have a new class companion,
> >>> CentralMaterialLibrary, in order to access the tree material(s) if you 
> >>> need
> >>> to.
>
> >>> Fabrice
>
> >>> On Apr 25, 2010, at 5:40 PM, dp wrote:
>
> >>>> Great work on the new engine, looks like it will be great.
>
> >>>> A quick question though - Is it still possible to access all the
> >>>> materials/meshes with this new format at runtime? and modify them?
>
> >>>> eg.
> >>>> model.materialLibrary.getMaterial("....").material =
>
> >>>> cheers,
> >>>> david.
>
> >>>> --
> >>>> Subscription settings:
> >>>http://groups.google.com/group/away3d-dev/subscribe?hl=en
>
> >> --http://www.derschmale.com

Reply via email to