3ds, not one change made on that side for at least past 5 updates.
Today I have updated the AWData class twice for this and another issue, make
sure you run the latest.
running with a fresh copy of 3.5 from svn, I get zero errors and all my
textures are loading.
Please add a trace in AWData at empty line 254 trace("["+resolvedP+line+"]");
we'll take it from there...
Are you Windows or mac based?
Fabrice
On Apr 29, 2010, at 10:27 PM, dp wrote:
> Hey Fabrice,
>
> Thanks for helping out here.
>
> I'm fairly sure everything is compiling correctly, no errors, and when
> I look at the stats I can see the render elements number change as I
> look around the white space. This is still the case it seems with the
> updated AWData.
>
> I was going to try again with another model, as I lost track of which
> I files I was using and wanted to be sure, before sending anything
> over to you... except now whatever I try, PreFab does not seem to want
> to load my 3ds textures, for any model I try. I'm not sure if I'm
> being stupid, or something changed with the update?
>
> cheers.
>
> On Apr 29, 12:48 pm, Fabrice3D <[email protected]> wrote:
>> I have just uploaded an update for AWData that should fix the white material
>> issue you are having.
>>
>> with bsp typed awd files, a custom path was giving a
>> custompath/images/filename.jpg
>> instead of custompath/filename.jpg
>> while there was no issues with the awd's not having the bsp.
>>
>> can you let me know if it works in your case?
>>
>> Fabrice
>>
>> On Apr 28, 2010, at 10:32 PM, dp wrote:
>>
>>
>>
>>> Thanks for the replies guys, yes I guess I wont be altering the
>>> geometry just want access to apply materials.
>>
>>> However I haven't yet made it that far... as I cant seem to get the
>>> output from prefab to work, I've tried a couple of models now, and
>>> both times I just get a blank white screen, the last model was a
>>> simple cube (2 meshes - floor, and ceiling/walls).. Any ideas?
>>
>>> thanks.
>>
>>> On Apr 26, 1:37 pm, David Lenaerts <[email protected]> wrote:
>>>> Also, I should add that changing the geometry would invalidate the tree in
>>>> most cases, resulting inrendering issues (sorting, culling, visList
>>>> errors),
>>>> so you shouldn't ;-)
>>
>>>> David
>>
>>>> On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote:
>>>>> If you mean awd, yes but not using library. Just access directly the
>>>>> meshes
>>>>> objects.
>>>>> On other hand, the awd's with BSP outputs do have a new class companion,
>>>>> CentralMaterialLibrary, in order to access the tree material(s) if you
>>>>> need
>>>>> to.
>>
>>>>> Fabrice
>>
>>>>> On Apr 25, 2010, at 5:40 PM, dp wrote:
>>
>>>>>> Great work on the new engine, looks like it will be great.
>>
>>>>>> A quick question though - Is it still possible to access all the
>>>>>> materials/meshes with this new format at runtime? and modify them?
>>
>>>>>> eg.
>>>>>> model.materialLibrary.getMaterial("....").material =
>>
>>>>>> cheers,
>>>>>> david.
>>
>>>>>> --
>>>>>> Subscription settings:
>>>>> http://groups.google.com/group/away3d-dev/subscribe?hl=en
>>
>>>> --http://www.derschmale.com