Thanks for the replies guys, yes I guess I wont be altering the geometry just want access to apply materials.
However I haven't yet made it that far... as I cant seem to get the output from prefab to work, I've tried a couple of models now, and both times I just get a blank white screen, the last model was a simple cube (2 meshes - floor, and ceiling/walls).. Any ideas? thanks. On Apr 26, 1:37 pm, David Lenaerts <[email protected]> wrote: > Also, I should add that changing the geometry would invalidate the tree in > most cases, resulting inrendering issues (sorting, culling, visList errors), > so you shouldn't ;-) > > David > > > > > > On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote: > > If you mean awd, yes but not using library. Just access directly the meshes > > objects. > > On other hand, the awd's with BSP outputs do have a new class companion, > > CentralMaterialLibrary, in order to access the tree material(s) if you need > > to. > > > Fabrice > > > On Apr 25, 2010, at 5:40 PM, dp wrote: > > > > Great work on the new engine, looks like it will be great. > > > > A quick question though - Is it still possible to access all the > > > materials/meshes with this new format at runtime? and modify them? > > > > eg. > > > model.materialLibrary.getMaterial("....").material = > > > > cheers, > > > david. > > > > -- > > > Subscription settings: > >http://groups.google.com/group/away3d-dev/subscribe?hl=en > > --http://www.derschmale.com
