Thanks for the replies guys, yes I guess I wont be altering the
geometry just want access to apply materials.

However I haven't yet made it that far... as I cant seem to get the
output from prefab to work, I've tried a couple of models now, and
both times I just get a blank white screen, the last model was a
simple cube (2 meshes - floor, and ceiling/walls).. Any ideas?

thanks.

On Apr 26, 1:37 pm, David Lenaerts <[email protected]> wrote:
> Also, I should add that changing the geometry would invalidate the tree in
> most cases, resulting inrendering issues (sorting, culling, visList errors),
> so you shouldn't ;-)
>
> David
>
>
>
>
>
> On Mon, Apr 26, 2010 at 1:04 PM, Fabrice3D <[email protected]> wrote:
> > If you mean awd, yes but not using library. Just access directly the meshes
> > objects.
> > On other hand, the awd's with BSP outputs do have a new class companion,
> > CentralMaterialLibrary, in order to access the tree material(s) if you need
> > to.
>
> > Fabrice
>
> > On Apr 25, 2010, at 5:40 PM, dp wrote:
>
> > > Great work on the new engine, looks like it will be great.
>
> > > A quick question though - Is it still possible to access all the
> > > materials/meshes with this new format at runtime? and modify them?
>
> > > eg.
> > > model.materialLibrary.getMaterial("....").material =
>
> > > cheers,
> > > david.
>
> > > --
> > > Subscription settings:
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>
> --http://www.derschmale.com

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