Hi Fabrice,
Tks for the help
I did put all the images in "images/".
I tried the parse method like this :
var model:ObjectContainer3D = AWData.parse(new AWDObject()) as
ObjectContainer3D;
_View.scene.addChild(model);
I also tried :
var model:ObjectContainer3D = AWData.parse(new AWDObject(),
{customPath:"./images/"}) as ObjectContainer3D;
_View.scene.addChild(model);
or
var model:ObjectContainer3D = AWData.parse(new AWDObject(),
{customPath:"./assets/images/"}) as ObjectContainer3D;
_View.scene.addChild(model);
but nothing worked. I can't get the textures..
I am running out of idea now .. Any ideas ? Am I missing something ?
Sylvain
On 28 avr, 21:31, Fabrice3D <[email protected]> wrote:
> you need to respect the native url which is "images/" or define
> a custom url
>
> AWData.pathToSources("/anotherdir/somedir/");
>
> and use parse methode instead
>
> Fabrice
>
> On Apr 28, 2010, at 6:09 PM, Sylvain Godbert wrote:
>
> > Hi,
>
> > I was wondering whether there is a way to embed an awd object (with
> > textures) into an application.
>
> > I tried this :
>
> > [Embed(source="assets/objet.awd", mimeType="application/octet-
> > stream")]
> > private var AWDObject:Class;
>
> > var awData:AWData = new AWData();
> > var model:ObjectContainer3D = awData.parseGeometry(new AWDObject()) as
> > ObjectContainer3D;
>
> > _View.scene.addChild(model);
>
> > This does work but only load the geometry and not the textures. Is
> > there an elegant way to get the textures as well ?
>
> > Sylvain