yes, but same issue, materials are not into the 3d file, so except may be for 
mime type all embeds should work.

Fabrice


On Apr 29, 2010, at 12:38 PM, Sylvain Godbert wrote:

> Hi,
> 
> Thanks Fabrice. Will check this later today.
> 
> I was wondering if it was possible to do the same (embed geometry and
> texture) with 3ds and obj files ? I did manage to embed the 3ds file
> and open it with the parsegeometry method. But didn't find other
> solution than embed the images separately and manually set the
> texture. Is the awd format the only one that can be embedded (except
> as3) ?
> 
> Sylvain
> 
> On 29 avr, 00:20, Fabrice3D <[email protected]> wrote:
>> I got last week after I've moved an awd + files on another computer a 
>> similar issue.
>> the fix was to check the privileges of the images. The system on the other 
>> mac was not letting the files to be openned.
>> changing to read/write fixed it.
>> I'm using dayly the outputs so far it all works. And I do not do voodoo :))
>> I do not use embeds tho.
>> 
>> I hope have time tomorow to look at animatedBitmapMaterial using embeds
>> and while at it, I'll try test the awd embed as well.
>> 
>> I'll come back to you on this.
>> 
>> Fabrice
>> 
>> On Apr 28, 2010, at 11:08 PM, Sylvain Godbert wrote:
>> 
>> 
>> 
>>> Hi Fabrice,
>> 
>>> Tks for the help
>> 
>>> I did put all the images in "images/".
>> 
>>> I tried the parse method like this :
>> 
>>> var model:ObjectContainer3D = AWData.parse(new AWDObject()) as
>>> ObjectContainer3D;
>>> _View.scene.addChild(model);
>> 
>>> I also tried :
>> 
>>> var model:ObjectContainer3D = AWData.parse(new AWDObject(),
>>> {customPath:"./images/"}) as ObjectContainer3D;
>>> _View.scene.addChild(model);
>> 
>>> or
>> 
>>> var model:ObjectContainer3D = AWData.parse(new AWDObject(),
>>> {customPath:"./assets/images/"}) as ObjectContainer3D;
>>> _View.scene.addChild(model);
>> 
>>> but nothing worked. I can't get the textures..
>>> I am running out of idea now .. Any ideas ? Am I missing something ?
>> 
>>> Sylvain
>> 
>>> On 28 avr, 21:31, Fabrice3D <[email protected]> wrote:
>>>> you need to respect the native url which is "images/"  or define
>>>> a custom url
>> 
>>>> AWData.pathToSources("/anotherdir/somedir/");
>> 
>>>> and use parse methode instead
>> 
>>>> Fabrice
>> 
>>>> On Apr 28, 2010, at 6:09 PM, Sylvain Godbert wrote:
>> 
>>>>> Hi,
>> 
>>>>> I was wondering whether there is a way to embed an awd object (with
>>>>> textures) into an application.
>> 
>>>>> I tried this :
>> 
>>>>> [Embed(source="assets/objet.awd", mimeType="application/octet-
>>>>> stream")]
>>>>> private var AWDObject:Class;
>> 
>>>>> var awData:AWData = new AWData();
>>>>> var model:ObjectContainer3D = awData.parseGeometry(new AWDObject()) as
>>>>> ObjectContainer3D;
>> 
>>>>> _View.scene.addChild(model);
>> 
>>>>> This does work but only load the geometry and not the textures. Is
>>>>> there an elegant way to get the textures as well ?
>> 
>>>>> Sylvain

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