I got last week after I've moved an awd + files on another computer a similar
issue.
the fix was to check the privileges of the images. The system on the other mac
was not letting the files to be openned.
changing to read/write fixed it.
I'm using dayly the outputs so far it all works. And I do not do voodoo :))
I do not use embeds tho.
I hope have time tomorow to look at animatedBitmapMaterial using embeds
and while at it, I'll try test the awd embed as well.
I'll come back to you on this.
Fabrice
On Apr 28, 2010, at 11:08 PM, Sylvain Godbert wrote:
> Hi Fabrice,
>
> Tks for the help
>
> I did put all the images in "images/".
>
> I tried the parse method like this :
>
> var model:ObjectContainer3D = AWData.parse(new AWDObject()) as
> ObjectContainer3D;
> _View.scene.addChild(model);
>
> I also tried :
>
> var model:ObjectContainer3D = AWData.parse(new AWDObject(),
> {customPath:"./images/"}) as ObjectContainer3D;
> _View.scene.addChild(model);
>
> or
>
> var model:ObjectContainer3D = AWData.parse(new AWDObject(),
> {customPath:"./assets/images/"}) as ObjectContainer3D;
> _View.scene.addChild(model);
>
> but nothing worked. I can't get the textures..
> I am running out of idea now .. Any ideas ? Am I missing something ?
>
> Sylvain
>
> On 28 avr, 21:31, Fabrice3D <[email protected]> wrote:
>> you need to respect the native url which is "images/" or define
>> a custom url
>>
>> AWData.pathToSources("/anotherdir/somedir/");
>>
>> and use parse methode instead
>>
>> Fabrice
>>
>> On Apr 28, 2010, at 6:09 PM, Sylvain Godbert wrote:
>>
>>> Hi,
>>
>>> I was wondering whether there is a way to embed an awd object (with
>>> textures) into an application.
>>
>>> I tried this :
>>
>>> [Embed(source="assets/objet.awd", mimeType="application/octet-
>>> stream")]
>>> private var AWDObject:Class;
>>
>>> var awData:AWData = new AWData();
>>> var model:ObjectContainer3D = awData.parseGeometry(new AWDObject()) as
>>> ObjectContainer3D;
>>
>>> _View.scene.addChild(model);
>>
>>> This does work but only load the geometry and not the textures. Is
>>> there an elegant way to get the textures as well ?
>>
>>> Sylvain