just uploaded a fix and made a test with embed & custom path should work now.
var awData:AWData = new AWData(); //awData.pathToSources = "deeper/images/"; in case the default dir "images" is not next to swf. var object3d:Object3D = awData.parseGeometry(new AWDObject()); this.view.scene.addChild(object3d); Fabrice On Apr 28, 2010, at 6:09 PM, Sylvain Godbert wrote: > Hi, > > I was wondering whether there is a way to embed an awd object (with > textures) into an application. > > I tried this : > > [Embed(source="assets/objet.awd", mimeType="application/octet- > stream")] > private var AWDObject:Class; > > var awData:AWData = new AWData(); > var model:ObjectContainer3D = awData.parseGeometry(new AWDObject()) as > ObjectContainer3D; > > _View.scene.addChild(model); > > This does work but only load the geometry and not the textures. Is > there an elegant way to get the textures as well ? > > Sylvain
