oh,I add some code seem to be fine,no jump to 80. and I want to ask how I can write this funciton : MovieMesh.goandStop(frameNO)? and MovieMesh.goandPlay(frmaeNO)//not loop ,only one time.
On 4月29日, 上午11时12分, katopz <[email protected]> wrote: > can you give me your MD2 for testing? > all my model here's seem to be working just fine ;p > > On 29 April 2010 10:01, vkt <[email protected]> wrote: > > > > > no,this would be too slow...and the aniamtion is wrong! > > I have you can fixed it! > > > On 4月25日, 下午10时25分, katopz <[email protected]> wrote: > > > try adjust fps property there, should help > > > > On 25 April 2010 21:08, vkt <[email protected]> wrote: > > > > > [lite]MovieMesh bug > > > > > when I test > > > > my md2's frame 1 to 44 is walk animators > > > > element.loop(1,2); > > > > //run wrong keyframethey seem to jump keyframe to 80..//as I > > > > trace(keyframe) in seek() function. > > > > > element.loop(1,44); //run right.//but the first time it's alway to > > > > jump 80 not in 1-44 rance. > > > > > -- > > > > Subscription settings: > > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en > > > > -- > > > Regards > > > ----------------------------------------------------------- > > > katopz,http://sleepydesign.com > > > Away3D and JigLibFlash Developer Team > > -- > Regards > ----------------------------------------------------------- > katopz,http://sleepydesign.com > Away3D and JigLibFlash Developer Team
