oh,I add some code  seem to be fine,no jump to 80.
and I want to ask how I can write this funciton :
MovieMesh.goandStop(frameNO)? and  MovieMesh.goandPlay(frmaeNO)//not
loop ,only one time.



On 4月29日, 上午11时12分, katopz <[email protected]> wrote:
> can you give me your MD2 for testing?
> all my model here's seem to be working just fine ;p
>
> On 29 April 2010 10:01, vkt <[email protected]> wrote:
>
>
>
> > no,this would be too slow...and the aniamtion is wrong!
> > I have you can fixed it!
>
> > On 4月25日, 下午10时25分, katopz <[email protected]> wrote:
> > > try adjust fps property there, should help
>
> > > On 25 April 2010 21:08, vkt <[email protected]> wrote:
>
> > > > [lite]MovieMesh bug
>
> > > > when I test
> > > > my md2's frame 1 to 44 is walk animators
> > > > element.loop(1,2);
> > > >  //run wrong keyframethey seem to jump keyframe to 80..//as I
> > > > trace(keyframe) in seek() function.
>
> > > > element.loop(1,44); //run right.//but the first time it's alway to
> > > > jump 80 not in 1-44 rance.
>
> > > > --
> > > > Subscription settings:
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>
> > > --
> > > Regards
> > > -----------------------------------------------------------
> > > katopz,http://sleepydesign.com
> > > Away3D and JigLibFlash Developer Team
>
> --
> Regards
> -----------------------------------------------------------
> katopz,http://sleepydesign.com
> Away3D and JigLibFlash Developer Team

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