try seek function instead, there's no frame there, it's time base

On 29/04/2010, vkt <[email protected]> wrote:
>
> oh,I add some code  seem to be fine,no jump to 80.
> and I want to ask how I can write this funciton :
> MovieMesh.goandStop(frameNO)? and  MovieMesh.goandPlay(frmaeNO)//not
> loop ,only one time.
>
>
>
> On 4月29日, 上午11时12分, katopz <[email protected]> wrote:
>> can you give me your MD2 for testing?
>> all my model here's seem to be working just fine ;p
>>
>> On 29 April 2010 10:01, vkt <[email protected]> wrote:
>>
>>
>>
>> > no,this would be too slow...and the aniamtion is wrong!
>> > I have you can fixed it!
>>
>> > On 4月25日, 下午10时25分, katopz <[email protected]> wrote:
>> > > try adjust fps property there, should help
>>
>> > > On 25 April 2010 21:08, vkt <[email protected]> wrote:
>>
>> > > > [lite]MovieMesh bug
>>
>> > > > when I test
>> > > > my md2's frame 1 to 44 is walk animators
>> > > > element.loop(1,2);
>> > > >  //run wrong keyframethey seem to jump keyframe to 80..//as I
>> > > > trace(keyframe) in seek() function.
>>
>> > > > element.loop(1,44); //run right.//but the first time it's alway to
>> > > > jump 80 not in 1-44 rance.
>>
>> > > > --
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>>
>> > > --
>> > > Regards
>> > > -----------------------------------------------------------
>> > > katopz,http://sleepydesign.com
>> > > Away3D and JigLibFlash Developer Team
>>
>> --
>> Regards
>> -----------------------------------------------------------
>> katopz,http://sleepydesign.com
>> Away3D and JigLibFlash Developer Team
>


-- 
Regards
-----------------------------------------------------------
katopz, http://sleepydesign.com
Away3D and JigLibFlash Developer Team

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