try seek function instead, there's no frame there, it's time base On 29/04/2010, vkt <[email protected]> wrote: > > oh,I add some code seem to be fine,no jump to 80. > and I want to ask how I can write this funciton : > MovieMesh.goandStop(frameNO)? and MovieMesh.goandPlay(frmaeNO)//not > loop ,only one time. > > > > On 4月29日, 上午11时12分, katopz <[email protected]> wrote: >> can you give me your MD2 for testing? >> all my model here's seem to be working just fine ;p >> >> On 29 April 2010 10:01, vkt <[email protected]> wrote: >> >> >> >> > no,this would be too slow...and the aniamtion is wrong! >> > I have you can fixed it! >> >> > On 4月25日, 下午10时25分, katopz <[email protected]> wrote: >> > > try adjust fps property there, should help >> >> > > On 25 April 2010 21:08, vkt <[email protected]> wrote: >> >> > > > [lite]MovieMesh bug >> >> > > > when I test >> > > > my md2's frame 1 to 44 is walk animators >> > > > element.loop(1,2); >> > > > //run wrong keyframethey seem to jump keyframe to 80..//as I >> > > > trace(keyframe) in seek() function. >> >> > > > element.loop(1,44); //run right.//but the first time it's alway to >> > > > jump 80 not in 1-44 rance. >> >> > > > -- >> > > > Subscription settings: >> > > >http://groups.google.com/group/away3d-dev/subscribe?hl=en >> >> > > -- >> > > Regards >> > > ----------------------------------------------------------- >> > > katopz,http://sleepydesign.com >> > > Away3D and JigLibFlash Developer Team >> >> -- >> Regards >> ----------------------------------------------------------- >> katopz,http://sleepydesign.com >> Away3D and JigLibFlash Developer Team >
-- Regards ----------------------------------------------------------- katopz, http://sleepydesign.com Away3D and JigLibFlash Developer Team
