Hi, I was wondering if Away3d takes benefit of mip mapping. I know that it is native since flash player 9 but I would like your configuration that it is too in Away3d. If it does, I am guessing that it is recommanded to use texture whose sizes are divisible by 4 or 8. is it ? Cheers Sylvain
- [away3d] mip mapping and Away3d Sylvain Godbert
- Re: [away3d] mip mapping and Away3d Rob Bateman
- [away3d] Re: mip mapping and Away3d Sylvain Godbert
- Re: [away3d] mip mapping and Away3d Fabrice3D
