yes, its applies if and only if sizes are power of 2. Its easy spoted visually using texture with noise or having geometrical paterns. Tinic posted an article on this a while ago.
Fabrice On May 19, 2010, at 11:35 PM, Rob Bateman wrote: > Mipmapping should happen automatically in the flash player from 9.0.124 > onward, but tbh i've never really verified this. is there any obvious way of > telling? > > Rob > > > > On Tue, May 4, 2010 at 10:47 AM, Sylvain Godbert <[email protected]> > wrote: > Hi, > I was wondering if Away3d takes benefit of mip mapping. I know that it > is native since flash player 9 but I would like your configuration > that it is too in Away3d. > If it does, I am guessing that it is recommanded to use texture whose > sizes are divisible by 4 or 8. is it ? > Cheers > Sylvain > > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com
