Thanks Rob, I did some tests but didn't manage to see a significant difference. I was wondering whether the quality of the anim needs to be set to "high" to use mip mapping. Also I was wondering whether textures with different width and height are ok for mip mapping (eg. 256 * 512) Sylvain
On 19 mai, 23:35, Rob Bateman <[email protected]> wrote: > Mipmapping should happen automatically in the flash player from 9.0.124 > onward, but tbh i've never really verified this. is there any obvious way of > telling? > > Rob > > On Tue, May 4, 2010 at 10:47 AM, Sylvain Godbert > <[email protected]>wrote: > > > Hi, > > I was wondering if Away3d takes benefit of mip mapping. I know that it > > is native since flash player 9 but I would like your configuration > > that it is too in Away3d. > > If it does, I am guessing that it is recommanded to use texture whose > > sizes are divisible by 4 or 8. is it ? > > Cheers > > Sylvain > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
