Thanks Rob,
I did some tests but didn't manage to see a significant difference. I
was wondering whether the quality of the anim needs to be set to
"high"  to use mip mapping.
Also I was wondering whether textures with different width and height
are ok for mip mapping (eg. 256 * 512)
Sylvain


On 19 mai, 23:35, Rob Bateman <[email protected]> wrote:
> Mipmapping should happen automatically in the flash player from 9.0.124
> onward, but tbh i've never really verified this. is there any obvious way of
> telling?
>
> Rob
>
> On Tue, May 4, 2010 at 10:47 AM, Sylvain Godbert
> <[email protected]>wrote:
>
> > Hi,
> > I was wondering if Away3d takes benefit of mip mapping. I know that it
> > is native since flash player 9 but I would like your configuration
> > that it is too in Away3d.
> > If it does, I am guessing that it is recommanded to use texture whose
> > sizes are divisible by 4 or 8. is it ?
> > Cheers
> > Sylvain
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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