Thanks for the tips.. especially about dumping the physics sim. Sounds encouraging, so I will do some tests :)
Shawn On Thu, May 6, 2010 at 2:19 PM, Ken Railey <[email protected]> wrote: > > > On Thu, May 6, 2010 at 10:49 AM, Shawn <[email protected]> wrote: > >> In your experiences, do you think Away3d Lite is capable of this (Go >> Kart Go Turbo)? >> >> http://www.adobe.com/products/shockwaveplayer/gokart/ > > >> It looks like they tried to make it in Flash last year, but I don't >> see it anywhere now. The demo is running really slow, so I wonder if >> it was just too much for Flash 3d. The lady claims it is the slow net >> connection, but that doesn't make sense to me: >> >> http://www.directorforum.com/showthread.php?t=5791 >> >> > That demo is of a shockwave/director game running on a server (presumably > with hardware T&L), being streamed as video to the clients (browser, air, > and iphone). Doesn't seem to have much Flash involved. > > >> I would like to make a racing game with this level of texture/shading/ >> polys/physics, but I haven't really anything like this in Flash yet. I >> am considering using Away3d Lite + Box2dFlash (or maybe JigLibFlash). >> > > You could probably come up with something nearly comparable in Flash if you > were careful enough with your optimization and environment/model creation. I > would skip the physics, as has already been suggested, since you will > probably need every cycle you can get for rendering. > > Good luck, > -Ken > > > >
