Thanks for the tips.. especially about dumping the physics sim. Sounds
encouraging, so I will do some tests :)

Shawn


On Thu, May 6, 2010 at 2:19 PM, Ken Railey <[email protected]> wrote:

>
>
> On Thu, May 6, 2010 at 10:49 AM, Shawn <[email protected]> wrote:
>
>> In your experiences, do you think Away3d Lite is capable of this (Go
>> Kart Go Turbo)?
>>
>> http://www.adobe.com/products/shockwaveplayer/gokart/
>
>
>> It looks like they tried to make it in Flash last year, but I don't
>> see it anywhere now. The demo is running really slow, so I wonder if
>> it was just too much for Flash 3d. The lady claims it is the slow net
>> connection, but that doesn't make sense to me:
>>
>> http://www.directorforum.com/showthread.php?t=5791
>>
>>
> That demo is of a shockwave/director game running on a server (presumably
> with hardware T&L), being streamed as video to the clients (browser, air,
> and iphone).  Doesn't seem to have much Flash involved.
>
>
>> I would like to make a racing game with this level of texture/shading/
>> polys/physics, but I haven't really anything like this in Flash yet. I
>> am considering using Away3d Lite + Box2dFlash (or maybe JigLibFlash).
>>
>
> You could probably come up with something nearly comparable in Flash if you
> were careful enough with your optimization and environment/model creation. I
> would skip the physics, as has already been suggested, since you will
> probably need every cycle you can get for rendering.
>
> Good luck,
> -Ken
>
>
>
>

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