it didn't work with SomeFreakinCoolWayToDOIt, so i modified the width
of the loaded swf, added 400 px, and now it's rendering well...
so .... what's going on there?

On May 21, 2:09 pm, Fabrice3D <[email protected]> wrote:
> you need to take in account the container of the loaded swf.
>
> look at this example, using rects top/left a la flash, may be less 
> confusinghttp://groups.google.com/group/away3d-dev/browse_thread/thread/b194a0...
>
> --> the "SomeFreakinCoolWayToDOIt" part is what you need
>
> Fabrice
>
> On May 21, 2010, at 12:40 PM, claudiul25 wrote:
>
>
>
> > i have the same issue with view and clipping
>
> > i have a swf, containing 3d, it views fine.
>
> > i load this swf into an interface, at position (300, 200). in the 3d
> > swf, the view.x = this.x + 500/2 ; view.y = this.y +
>
> > 300/2; and the clipping is rectangle with min, max coordinates set
> > alright(-500/2, -300/2, 500/2, 300/2)
>
> > i undestand that the view is related to stage, so that's why i set the
> > view's coordinates in relation to it's parent
>
> > coordinates (the 3d swf being loaded in the interface)
>
> > when it loads, the view is being chopped without reason. and i've made
> > a test to move the view inside the 3d swf, and when it
>
> > reaches a certain point it vanishes...
>
> > so... i don't know what's wrong.
>
> > p.s - i'm using the latest 3.5 version of away3d,
>
> >http://away3d-dev.googlegroups.com/web/standaloneView.JPG?gda=fKxm3kQ...
>
> >http://away3d-dev.googlegroups.com/web/interfaceView.JPG?gda=hBuVWkMA...

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