It's is highly recommanded to work exclusively with freakinCoolWaysToDOThings 
:))

Fabrice

On May 21, 2010, at 2:39 PM, claudiul25 wrote:

> it didn't work with SomeFreakinCoolWayToDOIt, so i modified the width
> of the loaded swf, added 400 px, and now it's rendering well...
> so .... what's going on there?
> 
> On May 21, 2:09 pm, Fabrice3D <[email protected]> wrote:
>> you need to take in account the container of the loaded swf.
>> 
>> look at this example, using rects top/left a la flash, may be less 
>> confusinghttp://groups.google.com/group/away3d-dev/browse_thread/thread/b194a0...
>> 
>> --> the "SomeFreakinCoolWayToDOIt" part is what you need
>> 
>> Fabrice
>> 
>> On May 21, 2010, at 12:40 PM, claudiul25 wrote:
>> 
>> 
>> 
>>> i have the same issue with view and clipping
>> 
>>> i have a swf, containing 3d, it views fine.
>> 
>>> i load this swf into an interface, at position (300, 200). in the 3d
>>> swf, the view.x = this.x + 500/2 ; view.y = this.y +
>> 
>>> 300/2; and the clipping is rectangle with min, max coordinates set
>>> alright(-500/2, -300/2, 500/2, 300/2)
>> 
>>> i undestand that the view is related to stage, so that's why i set the
>>> view's coordinates in relation to it's parent
>> 
>>> coordinates (the 3d swf being loaded in the interface)
>> 
>>> when it loads, the view is being chopped without reason. and i've made
>>> a test to move the view inside the 3d swf, and when it
>> 
>>> reaches a certain point it vanishes...
>> 
>>> so... i don't know what's wrong.
>> 
>>> p.s - i'm using the latest 3.5 version of away3d,
>> 
>>> http://away3d-dev.googlegroups.com/web/standaloneView.JPG?gda=fKxm3kQ...
>> 
>>> http://away3d-dev.googlegroups.com/web/interfaceView.JPG?gda=hBuVWkMA...

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