It's is highly recommanded to work exclusively with freakinCoolWaysToDOThings :))
Fabrice On May 21, 2010, at 2:39 PM, claudiul25 wrote: > it didn't work with SomeFreakinCoolWayToDOIt, so i modified the width > of the loaded swf, added 400 px, and now it's rendering well... > so .... what's going on there? > > On May 21, 2:09 pm, Fabrice3D <[email protected]> wrote: >> you need to take in account the container of the loaded swf. >> >> look at this example, using rects top/left a la flash, may be less >> confusinghttp://groups.google.com/group/away3d-dev/browse_thread/thread/b194a0... >> >> --> the "SomeFreakinCoolWayToDOIt" part is what you need >> >> Fabrice >> >> On May 21, 2010, at 12:40 PM, claudiul25 wrote: >> >> >> >>> i have the same issue with view and clipping >> >>> i have a swf, containing 3d, it views fine. >> >>> i load this swf into an interface, at position (300, 200). in the 3d >>> swf, the view.x = this.x + 500/2 ; view.y = this.y + >> >>> 300/2; and the clipping is rectangle with min, max coordinates set >>> alright(-500/2, -300/2, 500/2, 300/2) >> >>> i undestand that the view is related to stage, so that's why i set the >>> view's coordinates in relation to it's parent >> >>> coordinates (the 3d swf being loaded in the interface) >> >>> when it loads, the view is being chopped without reason. and i've made >>> a test to move the view inside the 3d swf, and when it >> >>> reaches a certain point it vanishes... >> >>> so... i don't know what's wrong. >> >>> p.s - i'm using the latest 3.5 version of away3d, >> >>> http://away3d-dev.googlegroups.com/web/standaloneView.JPG?gda=fKxm3kQ... >> >>> http://away3d-dev.googlegroups.com/web/interfaceView.JPG?gda=hBuVWkMA...
