Thank you ! problem is solved
On 2 июл, 21:25, Rob Bateman <[email protected]> wrote: > Hey Guys > > ok, i've had a look at this now and discovered the problem - an over-zealous > clipping check that was removing the scene session once its x/y position > moved out of the clipping window. problem is now fixed in the trunk, please > update your code and let me know if it fixes your problems > > cheers! > > Rob > > > > On Fri, Jun 18, 2010 at 8:32 AM, SparkDSD <[email protected]> wrote: > > i have the same problem with view ! > > > Next code demonstrate this. > > > (to swfhttp://away3d-dev.googlegroups.com/web/viewBug.swf); > > > package { > > > import away3d.cameras.Camera3D; > > import away3d.containers.View3D; > > import away3d.core.math.Number3D; > > import away3d.core.render.Renderer; > > import away3d.primitives.Sphere; > > > import flash.display.Graphics; > > import flash.display.Sprite; > > import flash.display.StageAlign; > > import flash.display.StageScaleMode; > > import flash.events.Event; > > import flash.events.MouseEvent; > > > public class testAway3D extends Sprite { > > private var view:View3D; > > private var cam:Camera3D; > > private var sensor:Sprite=new Sprite(); > > > public function testAway3D() { > > super(); > > super.stage.scaleMode=StageScaleMode.NO_SCALE; > > super.stage.align=StageAlign.TOP_LEFT; > > > cam = new Camera3D({focus:500, x:0, y:0, z:0, > > lookat:new > > Number3D(0, 0, -200)}); > > view = new View3D({camera:cam}); > > view.renderer = Renderer.BASIC; > > super.addChild(view); > > > addEventListener(Event.ENTER_FRAME, onEnterFrame); > > addEventListener(Event.ADDED_TO_STAGE, > > creationComplete); > > addEventListener(MouseEvent.MOUSE_MOVE, _mm); > > } > > > private function _mm(e:MouseEvent):void { > > view.x=super.stage.stageWidth/2+ > > (super.stage.stageWidth/2- > > e.stageX)*2; > > } > > > private function creationComplete(e:Event):void { > > var sphere:Sphere=new Sphere({radius:10, > > segmentsH:10, segmentsV: > > 10}); > > > view.scene.addChild(sphere); > > view.x=Math.round(super.stage.stageWidth/2); > > view.y=Math.round(super.stage.stageHeight/2); > > > var g:Graphics=sensor.graphics; > > g.beginFill(0,0.5); > > > g.drawRect(0,0,super.stage.stageWidth,super.stage.stageHeight); > > g.endFill(); > > > super.addChild(sensor); > > } > > > protected function onEnterFrame(event:Event):void { > > view.render(); > > } > > } > > } > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
