Thank you ! problem is solved

On 2 июл, 21:25, Rob Bateman <[email protected]> wrote:
> Hey Guys
>
> ok, i've had a look at this now and discovered the problem - an over-zealous
> clipping check that was removing the scene session once its x/y position
> moved out of the clipping window. problem is now fixed in the trunk, please
> update your code and let me know if it fixes your problems
>
> cheers!
>
> Rob
>
>
>
> On Fri, Jun 18, 2010 at 8:32 AM, SparkDSD <[email protected]> wrote:
> > i have the same problem with view !
>
> > Next code demonstrate this.
>
> > (to swfhttp://away3d-dev.googlegroups.com/web/viewBug.swf);
>
> > package {
>
> >        import away3d.cameras.Camera3D;
> >        import away3d.containers.View3D;
> >        import away3d.core.math.Number3D;
> >        import away3d.core.render.Renderer;
> >        import away3d.primitives.Sphere;
>
> >        import flash.display.Graphics;
> >        import flash.display.Sprite;
> >        import flash.display.StageAlign;
> >        import flash.display.StageScaleMode;
> >        import flash.events.Event;
> >        import flash.events.MouseEvent;
>
> >        public class testAway3D extends Sprite {
> >                private var view:View3D;
> >                private var cam:Camera3D;
> >                private var sensor:Sprite=new Sprite();
>
> >                public function testAway3D() {
> >                        super();
> >                        super.stage.scaleMode=StageScaleMode.NO_SCALE;
> >                        super.stage.align=StageAlign.TOP_LEFT;
>
> >                        cam = new Camera3D({focus:500, x:0, y:0, z:0,
> > lookat:new
> > Number3D(0, 0, -200)});
> >                        view = new View3D({camera:cam});
> >                        view.renderer = Renderer.BASIC;
> >                        super.addChild(view);
>
> >                        addEventListener(Event.ENTER_FRAME, onEnterFrame);
> >                        addEventListener(Event.ADDED_TO_STAGE,
> > creationComplete);
> >                        addEventListener(MouseEvent.MOUSE_MOVE, _mm);
> >                }
>
> >                private function _mm(e:MouseEvent):void {
> >                        view.x=super.stage.stageWidth/2+
> > (super.stage.stageWidth/2-
> > e.stageX)*2;
> >                }
>
> >                private function creationComplete(e:Event):void {
> >                        var sphere:Sphere=new Sphere({radius:10,
> > segmentsH:10, segmentsV:
> > 10});
>
> >                        view.scene.addChild(sphere);
> >                        view.x=Math.round(super.stage.stageWidth/2);
> >                        view.y=Math.round(super.stage.stageHeight/2);
>
> >                        var g:Graphics=sensor.graphics;
> >                                g.beginFill(0,0.5);
>
> >  g.drawRect(0,0,super.stage.stageWidth,super.stage.stageHeight);
> >                                g.endFill();
>
> >                        super.addChild(sensor);
> >                }
>
> >                protected function onEnterFrame(event:Event):void       {
> >                                view.render();
> >                }
> >        }
> > }
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

Reply via email to