Alas, MD2 is huge when you're talking about many frames / complex model. Also, I need to be able to re-animate the mesh with different models (different morphed versions of a mode).
Hope that makes it clearer? So any idea of AWD Collada? On May 24, 5:24 pm, Michael Iv <[email protected]> wrote: > Do MD2 it is much faster > > On Mon, May 24, 2010 at 9:42 AM, tarwin <[email protected]> wrote: > > Hi, > > > I know it doesn't exist yet, but I was wondering if there's been any > > work on having bone animations stored in AWD format? At the moment I'm > > waiting over 8 seconds for my animations to parse from Collada files > > (I know XML is slow) and am looking at a way to speed things up. > > > If there isn't plans, or no one started on this yet, can people give > > me pointers so I can give it a try? > > > Thanks again. > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected]
