Alas, MD2 is huge when you're talking about many frames / complex
model. Also, I need to be able to re-animate the mesh with different
models (different morphed versions of a mode).

Hope that makes it clearer? So any idea of AWD Collada?

On May 24, 5:24 pm, Michael Iv <[email protected]> wrote:
> Do MD2 it is much faster
>
> On Mon, May 24, 2010 at 9:42 AM, tarwin <[email protected]> wrote:
> > Hi,
>
> > I know it doesn't exist yet, but I was wondering if there's been any
> > work on having bone animations stored in AWD format? At the moment I'm
> > waiting over 8 seconds for my animations to parse from Collada files
> > (I know XML is slow) and am looking at a way to speed things up.
>
> > If there isn't plans, or no one started on this yet, can people give
> > me pointers so I can give it a try?
>
> > Thanks again.
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]

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