you could also try to use haXe's serialization, if you're using haXe.
You will need to modify/extend the Serializer and Unserializer, and replace
Arrays with Vectors :)

2010/7/5 Michael Iv <[email protected]>

> Why wouldn't you try to save AnimationData let's say in binary apart from
> Collada Object and then insert it in run time on demand?.You will need few
> modifications in Collada parser but it seems to me ,those will be minor.
>
>
> On Mon, Jul 5, 2010 at 7:13 AM, tarwin <[email protected]> wrote:
>
>> Is there any chance of paying for this to be added? If so, whose the
>> best person to talk to? I've got a client itching for speed (here's my
>> only slow-down) and I just know it's above and beyond my skill to do
>> this nicely. :P
>>
>> Regards,
>>
>>
>> Tarwin
>>
>> On May 25, 9:15 pm, Fabrice3D <[email protected]> wrote:
>> > Vextex animation and bones support will be added toawd.
>> > Question is more when...
>> >
>> > Fabrice
>> >
>> > On May 25, 2010, at 11:58 AM, tarwin wrote:
>> >
>> >
>> >
>> > > Alas, MD2 is huge when you're talking about many frames / complex
>> > > model. Also, I need to be able to re-animate the mesh with different
>> > > models (different morphed versions of a mode).
>> >
>> > > Hope that makes it clearer? So any idea ofAWDCollada?
>> >
>> > > On May 24, 5:24 pm, Michael Iv <[email protected]> wrote:
>> > >> Do MD2 it is much faster
>> >
>> > >> On Mon, May 24, 2010 at 9:42 AM, tarwin <[email protected]> wrote:
>> > >>> Hi,
>> >
>> > >>> I know it doesn't exist yet, but I was wondering if there's been any
>> > >>> work on havingboneanimations stored inAWDformat? At the moment I'm
>> > >>> waiting over 8 seconds for my animations to parse from Collada files
>> > >>> (I know XML is slow) and am looking at a way to speed things up.
>> >
>> > >>> If there isn't plans, or no one started on this yet, can people give
>> > >>> me pointers so I can give it a try?
>> >
>> > >>> Thanks again.
>> >
>> > >> --
>> > >> Michael Ivanov ,Programmer
>> > >> Neurotech Solutions Ltd.
>> > >> Flex|Air
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>> > >> Tel:054-4962254
>> > >> [email protected]
>> > >> [email protected]
>
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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