Vextex animation and bones support will be added to awd.
Question is more when...

Fabrice



On May 25, 2010, at 11:58 AM, tarwin wrote:

> Alas, MD2 is huge when you're talking about many frames / complex
> model. Also, I need to be able to re-animate the mesh with different
> models (different morphed versions of a mode).
> 
> Hope that makes it clearer? So any idea of AWD Collada?
> 
> On May 24, 5:24 pm, Michael Iv <[email protected]> wrote:
>> Do MD2 it is much faster
>> 
>> On Mon, May 24, 2010 at 9:42 AM, tarwin <[email protected]> wrote:
>>> Hi,
>> 
>>> I know it doesn't exist yet, but I was wondering if there's been any
>>> work on having bone animations stored in AWD format? At the moment I'm
>>> waiting over 8 seconds for my animations to parse from Collada files
>>> (I know XML is slow) and am looking at a way to speed things up.
>> 
>>> If there isn't plans, or no one started on this yet, can people give
>>> me pointers so I can give it a try?
>> 
>>> Thanks again.
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air 
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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