camera3D --> moveForward, backward, left, right... if you have a camera defined as HoverCamera3d, its what it does, hovering around a given object in space. if you want keep this camera, just set/change/move the camera target.
to drive your camera3D, its like any other as3 project: keyboard event triggers an event. if arrowup is pressed, then camera.moveForward(myAmount); etc etc no tricks Fabrice On May 27, 2010, at 11:39 AM, le_unam wrote: > Thank you for this informationen, i didnt know this example page. But > i think there is actually no example for my problem. There is always > looking at objects ... i know how to do that, but thats excactly my > problem ... my look is in relation to an object every time = ( > > On 27 Mai, 11:25, Michael Iv <[email protected]> wrote: >> There is no trick , look into Away examples in the trunk >> >> On Thu, May 27, 2010 at 12:22 PM, le_unam <[email protected]> wrote: >>> Hey, i want to creat a free-look-mode. i have a big room and in the >>> middle a cube and now i want to fly around this cube ... when i press >>> up i want to fly forward and down backwards. when i press left i want >>> to turn left on my own axis. i tried many manipulations ... the >>> view ... the camera ... the cube ... nothing brings the wished result. >>> is there a trick? where is the trick? how would you do this? >> >>> thanks for all answers = ) >> >> -- >> Michael Ivanov ,Programmer >> Neurotech Solutions Ltd. >> Flex|Air >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ >> Tel:054-4962254 >> [email protected] >> [email protected]
