camera3D --> moveForward, backward, left, right...
if you have a camera defined as HoverCamera3d, its what it does, hovering 
around a given object in space.
if you want keep this camera, just set/change/move the camera target.

to drive your camera3D, its like any other as3 project: keyboard event triggers 
an event.
if arrowup is pressed, then camera.moveForward(myAmount); etc etc

no tricks

Fabrice

 
On May 27, 2010, at 11:39 AM, le_unam wrote:

> Thank you for this informationen, i didnt know this example page. But
> i think there is actually no example for my problem. There is always
> looking at objects ... i know how to do that, but thats excactly my
> problem ... my look is in relation to an object every time = (
> 
> On 27 Mai, 11:25, Michael Iv <[email protected]> wrote:
>> There is no trick , look into Away examples in the trunk
>> 
>> On Thu, May 27, 2010 at 12:22 PM, le_unam <[email protected]> wrote:
>>> Hey, i want to creat a free-look-mode. i have a big room and in the
>>> middle a cube and now i want to fly around this cube ... when i press
>>> up i want to fly forward and down backwards. when i press left i want
>>> to turn left on my own axis. i tried many manipulations ... the
>>> view ... the camera ... the cube ... nothing brings the wished result.
>>> is there a trick? where is the trick? how would you do this?
>> 
>>> thanks for all answers = )
>> 
>> --
>> Michael Ivanov ,Programmer
>> Neurotech Solutions Ltd.
>> Flex|Air 
>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
>> Tel:054-4962254
>> [email protected]
>> [email protected]

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