aaaaah okay thanks a lot ... i tried it with ... view.z ++; and
something like this. i didnt know that there is an extra function for
moving ... thanks thanks i will try it = )

On 27 Mai, 11:55, Fabrice3D <[email protected]> wrote:
> camera3D --> moveForward, backward, left, right...
> if you have a camera defined as HoverCamera3d, its what it does, hovering 
> around a given object in space.
> if you want keep this camera, just set/change/move the camera target.
>
> to drive your camera3D, its like any other as3 project: keyboard event 
> triggers an event.
> if arrowup is pressed, then camera.moveForward(myAmount); etc etc
>
> no tricks
>
> Fabrice
>
> On May 27, 2010, at 11:39 AM, le_unam wrote:
>
> > Thank you for this informationen, i didnt know this example page. But
> > i think there is actually no example for my problem. There is always
> > looking at objects ... i know how to do that, but thats excactly my
> > problem ... my look is in relation to an object every time = (
>
> > On 27 Mai, 11:25, Michael Iv <[email protected]> wrote:
> >> There is no trick , look into Away examples in the trunk
>
> >> On Thu, May 27, 2010 at 12:22 PM, le_unam <[email protected]> wrote:
> >>> Hey, i want to creat a free-look-mode. i have a big room and in the
> >>> middle a cube and now i want to fly around this cube ... when i press
> >>> up i want to fly forward and down backwards. when i press left i want
> >>> to turn left on my own axis. i tried many manipulations ... the
> >>> view ... the camera ... the cube ... nothing brings the wished result.
> >>> is there a trick? where is the trick? how would you do this?
>
> >>> thanks for all answers = )
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air 
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

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