can nobody help me with this problem? how do you normally create a 3d freelook :-/
On 20 Jul., 14:16, le_unam <[email protected]> wrote: > hey ... ehm i have still some problems with thefreelookmode ... i`m > using springcam, to follow a small cube, to generate thefreelook > mode, but i have trouble with the mouse following. i think my code is > a little shitty but mybe you can help. > > public function mouseMove(e:MouseEvent):void > { > if (mouseIsDown) > { > mouseMovementX = > (e.stageX - lastMouseX) * mouseSpeed; > mouseMovementY = > (e.stageY - lastMouseY) * mouseSpeed; > > myEyes.yaw(mouseMovementX); > > myEyes.pitch(mouseMovementY); > lastMouseX = e.stageX; > lastMouseY = e.stageY; > } > } > > this is the code i`ve done by myself and it works, but its not perfect > because if i got to the edges of my scene thefreelook... or the > cube ... goes crazy for a second ... you know? i think it has > something to do with 360°. I f it comes to this point it starts at 0 > or 1 and so the mathematics failed right? > but how to solve this problem :-/ > > greetz manu > > On 27 Mai, 12:15, Fabrice3D <[email protected]> wrote: > > > next to the examples, you might find some answers in there as well... > > >http://away3d.com/documentation > > > Fabrice > > > On May 27, 2010, at 12:00 PM, Michael Iv wrote: > > > > Anyways I suggest you strongly tolookinto Away3D example applications > > > with code source , This way you will learn a lot very quickly > > > Good Luck! > > > > On Thu, May 27, 2010 at 12:58 PM, le_unam <[email protected]> wrote: > > > aaaaah okay thanks a lot ... i tried it with ... view.z ++; and > > > something like this. i didnt know that there is an extra function for > > > moving ... thanks thanks i will try it = ) > > > > On 27 Mai, 11:55, Fabrice3D <[email protected]> wrote: > > > > camera3D --> moveForward, backward, left, right... > > > > if you have a camera defined as HoverCamera3d, its what it does, > > > > hovering around a given object in space. > > > > if you want keep this camera, just set/change/move the camera target. > > > > > to drive your camera3D, its like any other as3 project: keyboard event > > > > triggers an event. > > > > if arrowup is pressed, then camera.moveForward(myAmount); etc etc > > > > > no tricks > > > > > Fabrice > > > > > On May 27, 2010, at 11:39 AM, le_unam wrote: > > > > > > Thank you for this informationen, i didnt know this example page. But > > > > > i think there is actually no example for my problem. There is always > > > > > looking at objects ... i know how to do that, but thats excactly my > > > > > problem ... mylookis in relation to an object every time = ( > > > > > > On 27 Mai, 11:25, Michael Iv <[email protected]> wrote: > > > > >> There is no trick ,lookinto Away examples in the trunk > > > > > >> On Thu, May 27, 2010 at 12:22 PM, le_unam <[email protected]> wrote: > > > > >>> Hey, i want to creat afree-look-mode. i have a big room and in the > > > > >>> middle a cube and now i want to fly around this cube ... when i > > > > >>> press > > > > >>> up i want to fly forward and down backwards. when i press left i > > > > >>> want > > > > >>> to turn left on my own axis. i tried many manipulations ... the > > > > >>> view ... the camera ... the cube ... nothing brings the wished > > > > >>> result. > > > > >>> is there a trick? where is the trick? how would you do this? > > > > > >>> thanks for all answers = ) > > > > > >> -- > > > > >> Michael Ivanov ,Programmer > > > > >> Neurotech Solutions Ltd. > > > > >> Flex|Air > > > > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > >> Tel:054-4962254 > > > > >> [email protected] > > > > >> [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected]
