Thanks, I'm still trying to see what I can get away with the zsorting.
I'm not sure if it's a scale issue with angled planes,
but I think the model might be too small for the bps.
Everything is snapped, but an angle with low bps scale probably isn't
very good.
Yeah, I modeled UV'd and baked it all myself through Blender.
Right now I'm trying to push the complexity of the modeling,
with a semi simple outdoor area and skybox, to see how that
reacts. :D
It's computing, but very slowly, but I think that might be neat to be
confined
and then all the sudden, after the maze, it opens up to reveal a
terrain environment. :D
I also saw your page, very cool interactions!