how long was the output generation exec time? and what is the bound size in prefab, if under 10k, if you scale in Prefab to 50k/80k range, its will also speed up process.
Fabrice On Jun 1, 2010, at 9:15 PM, adamac wrote: > Thanks, I'm still trying to see what I can get away with the zsorting. > I'm not sure if it's a scale issue with angled planes, > but I think the model might be too small for the bps. > Everything is snapped, but an angle with low bps scale probably isn't > very good. > Yeah, I modeled UV'd and baked it all myself through Blender. > Right now I'm trying to push the complexity of the modeling, > with a semi simple outdoor area and skybox, to see how that > reacts. :D > It's computing, but very slowly, but I think that might be neat to be > confined > and then all the sudden, after the maze, it opens up to reveal a > terrain environment. :D > I also saw your page, very cool interactions! > > >
