how long was the output generation exec time?
and what is the bound size in prefab, if under 10k, if you scale in Prefab to 
50k/80k range, its will also speed up process.

Fabrice

On Jun 1, 2010, at 9:15 PM, adamac wrote:

> Thanks, I'm still trying to see what I can get away with the zsorting.
> I'm not sure if it's a scale issue with angled planes,
> but I think the model might be too small for the bps.
> Everything is snapped, but an angle with low bps scale probably isn't
> very good.
> Yeah, I modeled UV'd and baked it all myself through Blender.
> Right now I'm trying to push the complexity of the modeling,
> with a semi simple outdoor area and skybox, to see how that
> reacts. :D
> It's computing, but very slowly, but I think that might be neat to be
> confined
> and then all the sudden, after the maze, it opens up to reveal a
> terrain environment.  :D
> I also saw your page, very cool interactions!
> 
> 
> 

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