Oh my this looks beautiful! Fills me with pride :D One thing, while walking, I seem to be dragged to the right constantly. This is probably a stage scale issue. Is the view always exactly centered?
Keep it up!!! David On Tue, Jun 1, 2010 at 9:52 PM, Fabrice3D <[email protected]> wrote: > how long was the output generation exec time? > and what is the bound size in prefab, if under 10k, if you scale in Prefab > to 50k/80k range, its will also speed up process. > > Fabrice > > On Jun 1, 2010, at 9:15 PM, adamac wrote: > > > Thanks, I'm still trying to see what I can get away with the zsorting. > > I'm not sure if it's a scale issue with angled planes, > > but I think the model might be too small for the bps. > > Everything is snapped, but an angle with low bps scale probably isn't > > very good. > > Yeah, I modeled UV'd and baked it all myself through Blender. > > Right now I'm trying to push the complexity of the modeling, > > with a semi simple outdoor area and skybox, to see how that > > reacts. :D > > It's computing, but very slowly, but I think that might be neat to be > > confined > > and then all the sudden, after the maze, it opens up to reveal a > > terrain environment. :D > > I also saw your page, very cool interactions! > > > > > > > > -- http://www.derschmale.com
