Oh my this looks beautiful! Fills me with pride :D

One thing, while walking, I seem to be dragged to the right constantly. This
is probably a stage scale issue. Is the view always exactly centered?

Keep it up!!!
David

On Tue, Jun 1, 2010 at 9:52 PM, Fabrice3D <[email protected]> wrote:

> how long was the output generation exec time?
> and what is the bound size in prefab, if under 10k, if you scale in Prefab
> to 50k/80k range, its will also speed up process.
>
> Fabrice
>
> On Jun 1, 2010, at 9:15 PM, adamac wrote:
>
> > Thanks, I'm still trying to see what I can get away with the zsorting.
> > I'm not sure if it's a scale issue with angled planes,
> > but I think the model might be too small for the bps.
> > Everything is snapped, but an angle with low bps scale probably isn't
> > very good.
> > Yeah, I modeled UV'd and baked it all myself through Blender.
> > Right now I'm trying to push the complexity of the modeling,
> > with a semi simple outdoor area and skybox, to see how that
> > reacts. :D
> > It's computing, but very slowly, but I think that might be neat to be
> > confined
> > and then all the sudden, after the maze, it opens up to reveal a
> > terrain environment.  :D
> > I also saw your page, very cool interactions!
> >
> >
> >
>
>


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