Good to know. Can you elaborate? What do you mean they work? What I experienced is that there is indeed bone information encoded into the COLLADA file but Away3D doesn't seem to be able to playback animation based on those bones. Honestly, I didn't try to animate the bones proceduraly, so maybe this works... but for the moment what I need is something like the mario demo but exported from Blender 2.49 (and in case someone wonders: Blender 2.5 Alpha 2 doesn't even export COLLADA properly). I also triend to import the mario COLLADA file (which is exported frm Maya) into Blender and it failed - so there must be something in this file that Blender does not understand.
B On Jun 7, 1:31 pm, banal <[email protected]> wrote: > Bones export works for me in Blender 2.49b and Collada 1.4 Exporter. > > On Jun 7, 9:25 am, Michael Iv <[email protected]> wrote: > > > Are you sure? > > > On Mon, Jun 7, 2010 at 10:25 AM, andreyMK <[email protected]> wrote: > > > > Blender 2.49 does not support bone export yes > > > -- > > Michael Ivanov ,Programmer > > Neurotech Solutions Ltd. > > Flex|Air > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > Tel:054-4962254 > > [email protected] > > [email protected]
