I'm only using the exported Bones procedurally at the moment (accessing and modifying them in code). I didn't try exporting/playing animations, so I can't help you with this one. Sorry.
I'm currently working on a project where I get Collada files exported from Maya and they contain armatures (no animations though). Importing them in blender works just fine. From what I can tell, the alpha release even does a better job at restoring the armature (in 2.49 you would have to bind add the armature to the mesh again and restore vertex groups, whereas in alpha it's all good after the import). Maybe it's the animations that blender chokes on? On Jun 7, 3:20 pm, bartekd <[email protected]> wrote: > Good to know. Can you elaborate? What do you mean they work? > > What I experienced is that there is indeed bone information encoded > into the COLLADA file but Away3D doesn't seem to be able to playback > animation based on those bones. Honestly, I didn't try to animate the > bones proceduraly, so maybe this works... but for the moment what I > need is something like the mario demo but exported from Blender 2.49 > (and in case someone wonders: Blender 2.5 Alpha 2 doesn't even export > COLLADA properly). I also triend to import the mario COLLADA file > (which is exported frm Maya) into Blender and it failed - so there > must be something in this file that Blender does not understand. > > B > > On Jun 7, 1:31 pm, banal <[email protected]> wrote: > > > Bones export works for me in Blender 2.49b and Collada 1.4 Exporter. > > > On Jun 7, 9:25 am, Michael Iv <[email protected]> wrote: > > > > Are you sure? > > > > On Mon, Jun 7, 2010 at 10:25 AM, andreyMK <[email protected]> wrote: > > > > > Blender 2.49 does not support bone export yes > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > Tel:054-4962254 > > > [email protected] > > > [email protected]
