I took the time to sift through the files a bit, and i think i
pinpointed the problem.   I looked at the mario_testrun.dae and a
blender exported collada file in a text editor.  I see that the maya
exported mario_testrun.dae has a section titled <library_controllers>
that the blender exported collada files do not.  <library_controllers>
follows <library_geometries>.  My blender exported collada file
doesn't have that section.  My experience with python is very limited,
as with blender scripting, but I don't think it would be a very
difficult endeavor to append <library_geometries> to the colloda
export script.  I'll hopefully get around to looking at it, but
probably not today.  I'de be feeling around in the dark a bit.

On Jun 8, 2:32 am, banal <[email protected]> wrote:
> I'm only using the exported Bones procedurally at the moment
> (accessing and modifying them in code). I didn't try exporting/playing
> animations, so I can't help you with this one. Sorry.
>
> I'm currently working on a project where I get Collada files exported
> from Maya and they contain armatures (no animations though). Importing
> them in blender works just fine. From what I can tell, the alpha
> release even does a better job at restoring the armature (in 2.49 you
> would have to bind add the armature to the mesh again and restore
> vertex groups, whereas in alpha it's all good after the import).
>
> Maybe it's the animations that blender chokes on?
>
> On Jun 7, 3:20 pm, bartekd <[email protected]> wrote:
>
> > Good to know. Can you elaborate? What do you mean they work?
>
> > What I experienced is that there is indeed bone information encoded
> > into the COLLADA file but Away3D doesn't seem to be able to playback
> > animation based on those bones. Honestly, I didn't try to animate the
> > bones proceduraly, so maybe this works... but for the moment what I
> > need is something like the mario demo but exported from Blender 2.49
> > (and in case someone wonders: Blender 2.5 Alpha 2 doesn't even export
> > COLLADA properly). I also triend to import the mario COLLADA file
> > (which is exported frm Maya) into Blender and it failed - so there
> > must be something in this file that Blender does not understand.
>
> > B
>
> > On Jun 7, 1:31 pm, banal <[email protected]> wrote:
>
> > > Bones export works for me in Blender 2.49b and  Collada 1.4 Exporter.
>
> > > On Jun 7, 9:25 am, Michael Iv <[email protected]> wrote:
>
> > > > Are you sure?
>
> > > > On Mon, Jun 7, 2010 at 10:25 AM, andreyMK <[email protected]> wrote:
>
> > > > > Blender 2.49 does not support bone export yes
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air 
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]

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