I took the time to sift through the files a bit, and i think i pinpointed the problem. I looked at the mario_testrun.dae and a blender exported collada file in a text editor. I see that the maya exported mario_testrun.dae has a section titled <library_controllers> that the blender exported collada files do not. <library_controllers> follows <library_geometries>. My blender exported collada file doesn't have that section. My experience with python is very limited, as with blender scripting, but I don't think it would be a very difficult endeavor to append <library_geometries> to the colloda export script. I'll hopefully get around to looking at it, but probably not today. I'de be feeling around in the dark a bit.
On Jun 8, 2:32 am, banal <[email protected]> wrote: > I'm only using the exported Bones procedurally at the moment > (accessing and modifying them in code). I didn't try exporting/playing > animations, so I can't help you with this one. Sorry. > > I'm currently working on a project where I get Collada files exported > from Maya and they contain armatures (no animations though). Importing > them in blender works just fine. From what I can tell, the alpha > release even does a better job at restoring the armature (in 2.49 you > would have to bind add the armature to the mesh again and restore > vertex groups, whereas in alpha it's all good after the import). > > Maybe it's the animations that blender chokes on? > > On Jun 7, 3:20 pm, bartekd <[email protected]> wrote: > > > Good to know. Can you elaborate? What do you mean they work? > > > What I experienced is that there is indeed bone information encoded > > into the COLLADA file but Away3D doesn't seem to be able to playback > > animation based on those bones. Honestly, I didn't try to animate the > > bones proceduraly, so maybe this works... but for the moment what I > > need is something like the mario demo but exported from Blender 2.49 > > (and in case someone wonders: Blender 2.5 Alpha 2 doesn't even export > > COLLADA properly). I also triend to import the mario COLLADA file > > (which is exported frm Maya) into Blender and it failed - so there > > must be something in this file that Blender does not understand. > > > B > > > On Jun 7, 1:31 pm, banal <[email protected]> wrote: > > > > Bones export works for me in Blender 2.49b and Collada 1.4 Exporter. > > > > On Jun 7, 9:25 am, Michael Iv <[email protected]> wrote: > > > > > Are you sure? > > > > > On Mon, Jun 7, 2010 at 10:25 AM, andreyMK <[email protected]> wrote: > > > > > > Blender 2.49 does not support bone export yes > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected]
