oops, make the cube have a height, width, and depth of 400 centered around the origin.
On Jun 15, 1:31 pm, savagelook <[email protected]> wrote: > can't you just create a cube and place you camera at the same z > coordinate as the near face of it? > > var cube:Cube = new Cube({x:0, y:0, z:-200}); > cube.scaleX = -1; // to invert faces > view.scene.addChild(cube); > view.camera.position = new Number3D(0,0,-200); > view.camera.lookAt(new Number3D(0,0,0)); > > just a side note, I had all kinds of z-sorting issues trying to > simulate a "room" with a cube. I had much better luck creating a cube > out of 6 planes. > > On Jun 15, 11:57 am, Alif Harsan Pradipto <[email protected]> > wrote: > > > > > Hi, > > > I need to mimic a specific view, where user seeing at monitor as an inside > > of an empty box. User can then move around the mouse to rotate the camera, > > but the box edge must always attached to screen edge. > > Maybe this prototype can give you a good idea on what I want to try to > > achieve: Prototype<http://www.harsanalif.com/files/flash/temp/Prototype.swf> > > Is there any good method to achieve this effect using Away3D? > > > Thank you. > > > Regards, > > Alif Harsan Pradipto
