Thanks for the answer. I have considered that path and prototype around a bit, but the box/plane edge can't stay in the screen border perfectly when I rotate my camera (different from what I want to achieve in the Prototype <http://www.harsanalif.com/files/flash/temp/Prototype.swf>link). Do I need to tinkering Away3D perspective mode to maintain this kind of view?
On Wed, Jun 16, 2010 at 12:32 AM, savagelook <[email protected]>wrote: > oops, make the cube have a height, width, and depth of 400 centered > around the origin. > > On Jun 15, 1:31 pm, savagelook <[email protected]> wrote: > > can't you just create a cube and place you camera at the same z > > coordinate as the near face of it? > > > > var cube:Cube = new Cube({x:0, y:0, z:-200}); > > cube.scaleX = -1; // to invert faces > > view.scene.addChild(cube); > > view.camera.position = new Number3D(0,0,-200); > > view.camera.lookAt(new Number3D(0,0,0)); > > > > just a side note, I had all kinds of z-sorting issues trying to > > simulate a "room" with a cube. I had much better luck creating a cube > > out of 6 planes. > > > > On Jun 15, 11:57 am, Alif Harsan Pradipto <[email protected]> > > wrote: > > > > > > > > > Hi, > > > > > I need to mimic a specific view, where user seeing at monitor as an > inside > > > of an empty box. User can then move around the mouse to rotate the > camera, > > > but the box edge must always attached to screen edge. > > > Maybe this prototype can give you a good idea on what I want to try to > > > achieve: Prototype< > http://www.harsanalif.com/files/flash/temp/Prototype.swf> > > > Is there any good method to achieve this effect using Away3D? > > > > > Thank you. > > > > > Regards, > > > Alif Harsan Pradipto >
