I'm using the same directional light for all the materials listed in the demo. That's what is so confusing. All the other shaded materials are acting as I would expect, but the ShadingColorMaterial shows nothing.
On Jun 15, 2:20 pm, Ralph Brooker <[email protected]> wrote: > Are you using the same directional light source for your > PhongColorMaterial? > > I believe that in 3.5 the directional light's direction property > represents the direction the light is going towards, which is the opposite > of the position property in the old Away3D, which represented the > direction the light was coming from. So maybe your light is behind the > sphere? > > I would also suggest adding a Trident to your scene - they are great for > debugging directions. > > Ralph > > > > -----Original Message----- > From: [email protected] [mailto:[email protected]] On > > Behalf Of savagelook > Sent: Tuesday, June 15, 2010 2:13 PM > To: Away3D.dev > Subject: [away3d] Re: ShadingColorMaterial, no color? > > pretty please > > On Jun 14, 12:53 pm, savagelook <[email protected]> wrote: > > any ideas? > > > On Jun 13, 11:15 pm, savagelook <[email protected]> wrote: > > > >http://savagelook.com/demos/materials/sandbox.html > > > > I'm using away3d 3.5 and you can view source with a right click. I > > > was creating a little app to learn about all the materials away3d has > > > to offer and get a sense of how they perform, and I hit a snag. When > > > I apply a ShadingColorMaterial to my sphere, I get nothing but black. > > > I have a directional light pointing directly at it (0,0,1), and it can > > > be seen when you apply any of the other materials that are affected by > > > light that I have gotten to so far, but not the ShadingColorMaterial. > > > Any ideas?
