I have tried this... it just gets duller. I am looking at middle-gray ribbons flying around which are colored with bitmapmaterial...
On Jul 2, 9:00 am, Rob Bateman <[email protected]> wrote: > Hey savagelook > > have you tried adjustin gthe brightness property on the directional light? > this may be out of whack - the dot3 and phong materials use a different > render process so may need updating to simulate the same light levels as the > shadingcolormaterial > > Rob > > On Thu, Jun 24, 2010 at 2:31 PM, savagelook > <[email protected]>wrote: > > > > > > > No help here? > > > On Jun 16, 3:05 pm, Ralph B <[email protected]> wrote: > > > Rob or Fabrice, can you give us some guidance please? Thanks in > > > advance... > > > > On Jun 16, 11:09 am, savagelook <[email protected]> wrote: > > > > > good, im not crazy :) > > > > > On Jun 16, 10:51 am, Ralph B <[email protected]> wrote: > > > > > > I am also having the same problem with the Away3D trunk version. It > > > > > works OK in 3.4.2 though. Is this a bug in 3.5 or is there a > > > > > different way we are supposed to useShadingColorMaterialin 3.5? > > > > > > What are the valid combinations of materials and lights in 3.5? I > > > > > can't find this info in the docs or source code. > > > > > > All my objects and primitives that look fine in 3.4.2 are either > > black > > > > > or invisible when compiled with the current trunk version, even after > > > > > fixing errors due to syntax changes. > > > > > > Ralph > > > > > > On Jun 15, 3:15 pm, savagelook <[email protected]> wrote: > > > > > > > I'm using the same directional light for all the materials listed > > in > > > > > > the demo. That's what is so confusing. All the other shaded > > > > > > materials are acting as I would expect, but theShadingColorMaterial > > > > > > shows nothing. > > > > > > > On Jun 15, 2:20 pm, Ralph Brooker <[email protected]> wrote: > > > > > > > > Are you using the same directional light source for your > > > > > > > PhongColorMaterial? > > > > > > > > I believe that in 3.5 the directional light's direction property > > > > > > > represents the direction the light is going towards, which is the > > opposite > > > > > > > of the position property in the old Away3D, which represented the > > > > > > > direction the light was coming from. So maybe your light is > > behind the > > > > > > > sphere? > > > > > > > > I would also suggest adding a Trident to your scene - they are > > great for > > > > > > > debugging directions. > > > > > > > > Ralph > > > > > > > > -----Original Message----- > > > > > > > From: [email protected] [mailto: > > [email protected]] On > > > > > > > > Behalf Of savagelook > > > > > > > Sent: Tuesday, June 15, 2010 2:13 PM > > > > > > > To: Away3D.dev > > > > > > > Subject: [away3d] Re:ShadingColorMaterial, no color? > > > > > > > > pretty please > > > > > > > > On Jun 14, 12:53 pm, savagelook <[email protected]> > > wrote: > > > > > > > > any ideas? > > > > > > > > > On Jun 13, 11:15 pm, savagelook <[email protected]> > > wrote: > > > > > > > > > >http://savagelook.com/demos/materials/sandbox.html > > > > > > > > > > I'm using away3d 3.5 and you can view source with a right > > click. I > > > > > > > > > was creating a little app to learn about all the materials > > away3d has > > > > > > > > > to offer and get a sense of how they perform, and I hit a > > snag. When > > > > > > > > > I apply aShadingColorMaterialto my sphere, I get nothing but > > black. > > > > > > > > > I have a directional light pointing directly at it (0,0,1), > > and it can > > > > > > > > > be seen when you apply any of the other materials that are > > affected by > > > > > > > > > light that I have gotten to so far, but not > > theShadingColorMaterial. > > > > > > > > > Any ideas? > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
