good, im not crazy :)

On Jun 16, 10:51 am, Ralph B <[email protected]> wrote:
> I am also having the same problem with the Away3D trunk version.  It
> works OK in 3.4.2 though.  Is this a bug in 3.5 or is there a
> different way we are supposed to use ShadingColorMaterial in 3.5?
>
> What are the valid combinations of materials and lights in 3.5?  I
> can't find this info in the docs or source code.
>
> All my objects and primitives that look fine in 3.4.2 are either black
> or invisible when compiled with the current trunk version, even after
> fixing errors due to syntax changes.
>
> Ralph
>
> On Jun 15, 3:15 pm, savagelook <[email protected]> wrote:
>
>
>
> > I'm using the same directional light for all the materials listed in
> > the demo.  That's what is so confusing.  All the other shaded
> > materials are acting as I would expect, but theShadingColorMaterial
> > shows nothing.
>
> > On Jun 15, 2:20 pm, Ralph Brooker <[email protected]> wrote:
>
> > > Are you using the same directional light source for your
> > > PhongColorMaterial?
>
> > > I believe that in 3.5 the directional light's direction property
> > > represents the direction the light is going towards, which is the opposite
> > > of the position property in the old Away3D, which represented the
> > > direction the light was coming from.  So maybe your light is behind the
> > > sphere?
>
> > > I would also suggest adding a Trident to your scene - they are great for
> > > debugging directions.
>
> > > Ralph
>
> > > -----Original Message-----
> > > From: [email protected] [mailto:[email protected]] On
>
> > > Behalf Of savagelook
> > > Sent: Tuesday, June 15, 2010 2:13 PM
> > > To: Away3D.dev
> > > Subject: [away3d] Re:ShadingColorMaterial, no color?
>
> > > pretty please
>
> > > On Jun 14, 12:53 pm, savagelook <[email protected]> wrote:
> > > > any ideas?
>
> > > > On Jun 13, 11:15 pm, savagelook <[email protected]> wrote:
>
> > > > >http://savagelook.com/demos/materials/sandbox.html
>
> > > > > I'm using away3d 3.5 and you can view source with a right click.  I
> > > > > was creating a little app to learn about all the materials away3d has
> > > > > to offer and get a sense of how they perform, and I hit a snag.  When
> > > > > I apply aShadingColorMaterialto my sphere, I get nothing but black.
> > > > > I have a directional light pointing directly at it (0,0,1), and it can
> > > > > be seen when you apply any of the other materials that are affected by
> > > > > light that I have gotten to so far, but not theShadingColorMaterial.
> > > > > Any ideas?

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