Hey savagelook

have  you tried adjustin gthe brightness property on the directional light?
this may be out of whack - the dot3 and phong materials use a different
render process so may need updating to simulate the same light levels as the
shadingcolormaterial

Rob

On Thu, Jun 24, 2010 at 2:31 PM, savagelook <[email protected]>wrote:

> No help here?
>
> On Jun 16, 3:05 pm, Ralph B <[email protected]> wrote:
> > Rob or Fabrice, can you give us some guidance please? Thanks in
> > advance...
> >
> > On Jun 16, 11:09 am, savagelook <[email protected]> wrote:
> >
> >
> >
> > > good, im not crazy :)
> >
> > > On Jun 16, 10:51 am, Ralph B <[email protected]> wrote:
> >
> > > > I am also having the same problem with the Away3D trunk version.  It
> > > > works OK in 3.4.2 though.  Is this a bug in 3.5 or is there a
> > > > different way we are supposed to useShadingColorMaterialin 3.5?
> >
> > > > What are the valid combinations of materials and lights in 3.5?  I
> > > > can't find this info in the docs or source code.
> >
> > > > All my objects and primitives that look fine in 3.4.2 are either
> black
> > > > or invisible when compiled with the current trunk version, even after
> > > > fixing errors due to syntax changes.
> >
> > > > Ralph
> >
> > > > On Jun 15, 3:15 pm, savagelook <[email protected]> wrote:
> >
> > > > > I'm using the same directional light for all the materials listed
> in
> > > > > the demo.  That's what is so confusing.  All the other shaded
> > > > > materials are acting as I would expect, but theShadingColorMaterial
> > > > > shows nothing.
> >
> > > > > On Jun 15, 2:20 pm, Ralph Brooker <[email protected]> wrote:
> >
> > > > > > Are you using the same directional light source for your
> > > > > > PhongColorMaterial?
> >
> > > > > > I believe that in 3.5 the directional light's direction property
> > > > > > represents the direction the light is going towards, which is the
> opposite
> > > > > > of the position property in the old Away3D, which represented the
> > > > > > direction the light was coming from.  So maybe your light is
> behind the
> > > > > > sphere?
> >
> > > > > > I would also suggest adding a Trident to your scene - they are
> great for
> > > > > > debugging directions.
> >
> > > > > > Ralph
> >
> > > > > > -----Original Message-----
> > > > > > From: [email protected] [mailto:
> [email protected]] On
> >
> > > > > > Behalf Of savagelook
> > > > > > Sent: Tuesday, June 15, 2010 2:13 PM
> > > > > > To: Away3D.dev
> > > > > > Subject: [away3d] Re:ShadingColorMaterial, no color?
> >
> > > > > > pretty please
> >
> > > > > > On Jun 14, 12:53 pm, savagelook <[email protected]>
> wrote:
> > > > > > > any ideas?
> >
> > > > > > > On Jun 13, 11:15 pm, savagelook <[email protected]>
> wrote:
> >
> > > > > > > >http://savagelook.com/demos/materials/sandbox.html
> >
> > > > > > > > I'm using away3d 3.5 and you can view source with a right
> click.  I
> > > > > > > > was creating a little app to learn about all the materials
> away3d has
> > > > > > > > to offer and get a sense of how they perform, and I hit a
> snag.  When
> > > > > > > > I apply aShadingColorMaterialto my sphere, I get nothing but
> black.
> > > > > > > > I have a directional light pointing directly at it (0,0,1),
> and it can
> > > > > > > > be seen when you apply any of the other materials that are
> affected by
> > > > > > > > light that I have gotten to so far, but not
> theShadingColorMaterial.
> > > > > > > > Any ideas?
>



-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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