I'm having a lot of trouble loading a awd file /: this is what I'm
trying to do....
var ld:Loader3D = new Loader3D()
ld.addEventListener(Loader3DEvent.LOAD_SUCCESS,model_loaded);
ld.addEventListener(Loader3DEvent.LOAD_ERROR,model_errored);
var ap:AWData = new AWData()
ld.loadGeometry("unit/Tree/Tree.awd",ap);
..but I'm unsure if this is how it should be done, they seem to be
missing the away3dlite.loaders.AWData class in the away3dlite
documentation.
http://away3d.com/livedocs/fp10/Away3DLite/
Any help greatly appreciated.