Ugh sry for triple post, but the model loads successfully back into prefab
On Jun 20, 8:29 pm, Th3Sh33p <[email protected]> wrote: > I'm about to give up, it keeps throwing this error > > RangeError: Error #1125: The index 6 is out of range 6. > at Function/<anonymous>() > at away3dlite.loaders::AWData/prepareData() > at away3dlite.loaders::AbstractParser/parseGeometry() > at away3dlite.loaders::Loader3D/loadTextures() > at away3dlite.loaders::Loader3D/onGeometryComplete() > at flash.events::EventDispatcher/dispatchEventFunction() > at flash.events::EventDispatcher/dispatchEvent() > at flash.net::URLLoader/onComplete() > TypeError: Error #1009: Cannot access a property or method of a null > object reference. > at away3dlite.loaders::Loader3D/onParserComplete() > at flash.events::EventDispatcher/dispatchEventFunction() > at flash.events::EventDispatcher/dispatchEvent() > at away3dlite.loaders::AbstractParser/notifySuccess() > at away3dlite.loaders::AbstractParser/parseNext() > at away3dlite.loaders::AbstractParser/update() > > On Jun 20, 8:23 pm, Th3Sh33p <[email protected]> wrote: > > > > > Alright I'll update and try immediately adding the child, > > > On Jun 20, 7:32 pm, Fabrice3D <[email protected]> wrote: > > > > Ah wait, either you are not using an awd generated by latest Prefab, > > > or you do not use the latest Lite. > > > > Sent from an iPhone without Flash > > > > On Jun 21, 2010, at 0:48, Th3Sh33p <[email protected]> wrote: > > > > > If I hadn't added the child would it cause the script to not work? > > > > On Jun 20, 5:36 pm, Th3Sh33p <[email protected]> wrote: > > > >> Yes, but it's a series of functions a bit too long to post in full, > > > >> just my code is giving me a RangeError so I would like an example > > > > >> On Jun 20, 2:56 pm, Fabrice3D <[email protected]> wrote: > > > > >>> do you addChild() at some point? For instance in your model_loaded > > > >>> function? > > > > >>> Fabrice > > > > >>> On Jun 20, 2010, at 5:47 PM, Th3Sh33p wrote: > > > > >>>> I'm having a lot of trouble loading a awd file /: this is what I'm > > > >>>> trying to do.... > > > > >>>> var ld:Loader3D = new Loader3D() > > > >>>> ld.addEventListener(Loader3DEvent.LOAD_SUCCESS,model_loaded); > > > >>>> ld.addEventListener(Loader3DEvent.LOAD_ERROR,model_errored); > > > >>>> var ap:AWData = new AWData() > > > >>>> ld.loadGeometry("unit/Tree/Tree.awd",ap); > > > > >>>> ..but I'm unsure if this is how it should be done, they seem to be > > > >>>> missing the away3dlite.loaders.AWData class in the away3dlite > > > >>>> documentation. > > > > >>>>http://away3d.com/livedocs/fp10/Away3DLite/ > > > > >>>> Any help greatly appreciated.
