I'm about to give up, it keeps throwing this error
RangeError: Error #1125: The index 6 is out of range 6.
at Function/<anonymous>()
at away3dlite.loaders::AWData/prepareData()
at away3dlite.loaders::AbstractParser/parseGeometry()
at away3dlite.loaders::Loader3D/loadTextures()
at away3dlite.loaders::Loader3D/onGeometryComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at away3dlite.loaders::Loader3D/onParserComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at away3dlite.loaders::AbstractParser/notifySuccess()
at away3dlite.loaders::AbstractParser/parseNext()
at away3dlite.loaders::AbstractParser/update()
On Jun 20, 8:23 pm, Th3Sh33p <[email protected]> wrote:
> Alright I'll update and try immediately adding the child,
>
> On Jun 20, 7:32 pm, Fabrice3D <[email protected]> wrote:
>
>
>
> > Ah wait, either you are not using an awd generated by latest Prefab,
> > or you do not use the latest Lite.
>
> > Sent from an iPhone without Flash
>
> > On Jun 21, 2010, at 0:48, Th3Sh33p <[email protected]> wrote:
>
> > > If I hadn't added the child would it cause the script to not work?
> > > On Jun 20, 5:36 pm, Th3Sh33p <[email protected]> wrote:
> > >> Yes, but it's a series of functions a bit too long to post in full,
> > >> just my code is giving me a RangeError so I would like an example
>
> > >> On Jun 20, 2:56 pm, Fabrice3D <[email protected]> wrote:
>
> > >>> do you addChild() at some point? For instance in your model_loaded
> > >>> function?
>
> > >>> Fabrice
>
> > >>> On Jun 20, 2010, at 5:47 PM, Th3Sh33p wrote:
>
> > >>>> I'm having a lot of trouble loading a awd file /: this is what I'm
> > >>>> trying to do....
>
> > >>>> var ld:Loader3D = new Loader3D()
> > >>>> ld.addEventListener(Loader3DEvent.LOAD_SUCCESS,model_loaded);
> > >>>> ld.addEventListener(Loader3DEvent.LOAD_ERROR,model_errored);
> > >>>> var ap:AWData = new AWData()
> > >>>> ld.loadGeometry("unit/Tree/Tree.awd",ap);
>
> > >>>> ..but I'm unsure if this is how it should be done, they seem to be
> > >>>> missing the away3dlite.loaders.AWData class in the away3dlite
> > >>>> documentation.
>
> > >>>>http://away3d.com/livedocs/fp10/Away3DLite/
>
> > >>>> Any help greatly appreciated.