I've got an issue with display and animation of models and animations
imported from 3dsMax. After import into away3dlite, when the animation
is run the model mesh translates as though it started at a position
where the object's bounding box is centered on the origin.

Does anyone know how to turn this "feature" off?My best guess is its
some setting either in Max 2009 before export or at export. However,
there is a chance its on the away3dlite side. Alternatively, if anyone
knows of an easy way to manipulate the animation data in the collada
file to solve this problem, that could work as well, however, I'd
rather solve it without having to brute force it back to position.

Thanks!

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