Would implementing something like "sculpt textures" as a form for
loading arbitrary low-vertex objects be a good idea in Away 3D?

Sculpt textures are similar to normal maps, except surface positions
are directly encoded, rather than surface normals. So, (x,y,z) is
directly encoded to (r,g,b). Further details @
http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation

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