Not out of the box for now, 
One of us is busy building exactly this for a project, so to answer to the 
question: "can you do it", answer is yes.

Fabrice

On Jul 8, 2010, at 7:15 AM, ina wrote:

> Does something like this already exist in Away3D?
> 
> On Jul 6, 3:23 pm, ina <[email protected]> wrote:
>> Would implementing something like "sculpt textures" as a form for
>> loading arbitrary low-vertex objects be a good idea in Away 3D?
>> 
>> Sculpt textures are similar to normal maps, except surface positions
>> are directly encoded, rather than surface normals. So, (x,y,z) is
>> directly encoded to (r,g,b). Further details 
>> @http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation

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