Not out of the box for now, One of us is busy building exactly this for a project, so to answer to the question: "can you do it", answer is yes.
Fabrice On Jul 8, 2010, at 7:15 AM, ina wrote: > Does something like this already exist in Away3D? > > On Jul 6, 3:23 pm, ina <[email protected]> wrote: >> Would implementing something like "sculpt textures" as a form for >> loading arbitrary low-vertex objects be a good idea in Away 3D? >> >> Sculpt textures are similar to normal maps, except surface positions >> are directly encoded, rather than surface normals. So, (x,y,z) is >> directly encoded to (r,g,b). Further details >> @http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation
