Hello, Sculpted prims, or 'sculpties' is a clever hack to store vertices directly in the Second Life asset system, but there is not much advantage to using them outside of that narrow context though. They are well documented enough that you could probably implement them if you really needed, though.
-Ken On Thu, Jul 8, 2010 at 12:15 AM, ina <[email protected]> wrote: > Does something like this already exist in Away3D? > > On Jul 6, 3:23 pm, ina <[email protected]> wrote: > > Would implementing something like "sculpt textures" as a form for > > loading arbitrary low-vertex objects be a good idea in Away 3D? > > > > Sculpt textures are similar to normal maps, except surface positions > > are directly encoded, rather than surface normals. So, (x,y,z) is > > directly encoded to (r,g,b). Further details @ > http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation >
