Does something like this already exist in Away3D?
On Jul 6, 3:23 pm, ina <[email protected]> wrote: > Would implementing something like "sculpt textures" as a form for > loading arbitrary low-vertex objects be a good idea in Away 3D? > > Sculpt textures are similar to normal maps, except surface positions > are directly encoded, rather than surface normals. So, (x,y,z) is > directly encoded to (r,g,b). Further details > @http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation
