Does something like this already exist in Away3D?

On Jul 6, 3:23 pm, ina <[email protected]> wrote:
> Would implementing something like "sculpt textures" as a form for
> loading arbitrary low-vertex objects be a good idea in Away 3D?
>
> Sculpt textures are similar to normal maps, except surface positions
> are directly encoded, rather than surface normals. So, (x,y,z) is
> directly encoded to (r,g,b). Further details 
> @http://wiki.secondlife.com/wiki/Sculpted_Prim_Explanation

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