Tweening engine? On Wed, Jul 7, 2010 at 1:03 AM, inchworm <[email protected]> wrote:
> Hello, > > I'm working on a scene in which the camera is completely surrounded by > objects in space. When you click on one of those objects the camera > should turn to face it and then move to within 500px of it. Prior to > clicking on an object the user is able to move the camera around. So > on enter frame i'm currently using: > > _camera.x += ((_view.mouseX*20) - _camera.x) * 0.005; > _camera.y += ((_view.mouseY*20) - _camera.y) * 0.005; > > My problem is that I can't quite determine how to smoothly make the > camera turn to look at its new target when a user clicks one of the > objects. If I assign the camera a new target it'll just snap to a new > position. The same if i tell the camera to lookAt something. > > So is there a good way to make the camera turn to face an object and > then to approach it..? > > - rob > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
