ah it's working splendidly!!! :) :) :)

On Jul 7, 10:52 am, inchworm <[email protected]> wrote:
> I was starting to arrive at this same solution the other day, glad to
> hear you're using it as well (I felt like maybe I was barking up the
> wrong tree).
>
> I'll give it a shot and see how it goes. Thanks again Jerome, you've
> been a big help on this project! :D
>
> - rob
>
> On Jul 7, 1:31 am, elguapoloco <[email protected]>
> wrote:
>
> > Hi Rob,
>
> > To achieve this smooth target animation I usually create two Object3D,
> > lets call them cameraTarget and cameraPosition.
> > - Target your camera to cameraTarget.
> > - Animate/Tween cameraTarget to the selected object's position.
>
> > - Point cameraPosition to the selected object using lookAt()
> > - Move cameraPosition to to the selected object's position. Use
> > cameraPosition.moveBack(500) or cameraPosition.moveForward(500)...
> > - Animate/Tween the camera's position to cameraPosition's position
>
> > In 3D apps this type of setup or rigg is used a lot to control the
> > cameras.
>
> > ath
>
> > Jerome

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