ah it's working splendidly!!! :) :) :)
On Jul 7, 10:52 am, inchworm <[email protected]> wrote: > I was starting to arrive at this same solution the other day, glad to > hear you're using it as well (I felt like maybe I was barking up the > wrong tree). > > I'll give it a shot and see how it goes. Thanks again Jerome, you've > been a big help on this project! :D > > - rob > > On Jul 7, 1:31 am, elguapoloco <[email protected]> > wrote: > > > Hi Rob, > > > To achieve this smooth target animation I usually create two Object3D, > > lets call them cameraTarget and cameraPosition. > > - Target your camera to cameraTarget. > > - Animate/Tween cameraTarget to the selected object's position. > > > - Point cameraPosition to the selected object using lookAt() > > - Move cameraPosition to to the selected object's position. Use > > cameraPosition.moveBack(500) or cameraPosition.moveForward(500)... > > - Animate/Tween the camera's position to cameraPosition's position > > > In 3D apps this type of setup or rigg is used a lot to control the > > cameras. > > > ath > > > Jerome
