I was starting to arrive at this same solution the other day, glad to
hear you're using it as well (I felt like maybe I was barking up the
wrong tree).

I'll give it a shot and see how it goes. Thanks again Jerome, you've
been a big help on this project! :D

- rob

On Jul 7, 1:31 am, elguapoloco <[email protected]>
wrote:
> Hi Rob,
>
> To achieve this smooth target animation I usually create two Object3D,
> lets call them cameraTarget and cameraPosition.
> - Target your camera to cameraTarget.
> - Animate/Tween cameraTarget to the selected object's position.
>
> - Point cameraPosition to the selected object using lookAt()
> - Move cameraPosition to to the selected object's position. Use
> cameraPosition.moveBack(500) or cameraPosition.moveForward(500)...
> - Animate/Tween the camera's position to cameraPosition's position
>
> In 3D apps this type of setup or rigg is used a lot to control the
> cameras.
>
> ath
>
> Jerome

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