I was starting to arrive at this same solution the other day, glad to hear you're using it as well (I felt like maybe I was barking up the wrong tree).
I'll give it a shot and see how it goes. Thanks again Jerome, you've been a big help on this project! :D - rob On Jul 7, 1:31 am, elguapoloco <[email protected]> wrote: > Hi Rob, > > To achieve this smooth target animation I usually create two Object3D, > lets call them cameraTarget and cameraPosition. > - Target your camera to cameraTarget. > - Animate/Tween cameraTarget to the selected object's position. > > - Point cameraPosition to the selected object using lookAt() > - Move cameraPosition to to the selected object's position. Use > cameraPosition.moveBack(500) or cameraPosition.moveForward(500)... > - Animate/Tween the camera's position to cameraPosition's position > > In 3D apps this type of setup or rigg is used a lot to control the > cameras. > > ath > > Jerome
